Moving forward I am taking a less contextual approach, and string to focus solely on the tool (in this case materials and textures in C4D) itself.



Textural Iterations – Custom Displacement Maps.
Applying custom displacement maps to pre-existing 3D models proposes an accessible entry point to 3D modelling and can be used to affect the mesh itself, distorting the underlying model. These maps are created with relative ease and can be quickly understood- the white portion raises from the surface, whilst the black recedes.
Man Wearing a Wreath (2017) Available at: https://sketchfab.com/3d-models/man-wearing-a-wreath-1cebca66989a48b091b027e24c561f4c (Accessed: 25/02/22).